Ziyin Zhang

UX Engineer | VR Developer | Interaction Designer

VR Development

VR Barista Training

During my internship at Moxie I helped building this VR application for barista traning. We explored the user interface design of order processing and step-by-step instructions.

  • VR User Interface Design
  • User Experience Engineer
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Unreleased VR Game and other VR Training projects

One of a kind VR game that allows Twitch audience to directly influence the gameplay via Twitch chat. I evaluated and improved the user experience, and refactored the codebase to allow easier expansion of game levels,.

In addition, I am working for Foundry45 on their lab training experiences. It focuses mostly on natural user interface that based on physical objects (lab equipments).

Brain-Computer Interaction Experience


I used the Muse Headband to develop an experience that showcases the potential of Brain-Computer Interface.

This demo guides users through a series of actions to control the visuals on the wall through their brainwaves. Then they meditate for one minute using the visuals and audio cues. The visualization of their brainwave during the meditation will be shown on the TV.

  • Brain-Computer Interface
  • Ineraction Design
  • User Experience Engineer
Demo Video Read More on GitHub
This project was showcased to 50+ participants during Moxie All Access 2018

Designing of VR Gesture Interface

On-going Master's Research Project

Virtual Reality (VR) is a platform that quickly became popular in the past few years, with hundreds of VR games, VR experiences, 360° videos releasing each year. However, the modes of interaction does not catch up. The lack of an effective, standardized interface is one of the problems of this platform.

Using human-pet interaction as inspiration, I am designing a gesture interface for VR third-person adventure game.

My proposed project is a VR game with gesture control as its core game mechanics. Players will be able to play the game, navigate through menus and selected options using their gestures. The gesture interface is designed according to natural mapping design principle, with consideration of player’s conceptual model.

  • Human Computer Interaction
  • VR User Interface Design
The Unspoken Moss

Physical Prototyping

GBAM Music Wristband

GBAM (Gesture-Based Audio Mixing) wristband allows DJs and performers to mix and create music live on stage. We prototyped and implemented this using Arduino and accelerometer sensor.

A gesture interface of 16 different gestures was defined and implemented.

  • Wearable Technology
  • Interaction Design
  • Software Engineer
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GBAM prototype

Interaction Design

Music Glove

I designed a wearable instrument in the form of a glove. It allows users to explore their environment in a whole new way and create music using their hands.

  • User Experience Design
  • User Interface Design
  • Wearable Technology
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Front-end Web Development


I worked in a team of 4 to build this interactive web app, which allows community associations and members to sign up for events and host new events.

  • User Experience Design
  • Web Development
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