Designing for CrossFit Group Classes
CrossFit is a set of high intensity workout that combines both cardio and weight training in a very short amount of time. For this project, I followed the CrossFit design guideline provided by my classmate Qing and designed Any.Fit. It uses a projector and camera to create an immersive experience of taking a CrossFit class for the users at home. Any.Fit solves the main issues of CrossFit while preserving the characteristics of a CrossFit class.
My final design is an wearable instrument in the form of a glove. There are sensors on each of the fingers that can detect surface textures. The data is sent to a smart phone remotely and corresponding audio is played in the headphone.
Read design documentIn this project, I focused on five of the ten design guidelines provided by Qing:
A virtual reality application is the first idea that came into my mind when I think of creating such experience. However, the expense of a virtual reality headset and the discomfort of wearing one made me realized it is not an appropriate solution. So I started to explore more possibilities.
In the next phase of the design process, I was looking at commercial products (e.g. Peloton), award-winning designs (e.g. Core77) for inspirations. I eventually settled upon the idea of using a projector to create an immersive experience. Since projectors were already used by pioneers of virtual reality in CAVE (Cave automatic virtual environment) to create illusions of reality in a small room, I decided to project videos of CrossFit class onto two walls.